pvbrowser manual
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open gl

Puedes usar OpenGL dentro de pvserver. La salida se presenta en el widget de usuario QGLWidget en pvbrowser.

typedef struct
{
  int i;
}DATA;

static PARAM *myparam;
static GLuint  object;
static GLdouble frustSize = 0.5;
static GLdouble frustNear = 1.0;
static GLdouble frustFar  = 200.0;
static GLfloat  scale = 1.5f;
static GLfloat  xRot  = 0.0f;
static GLfloat  yRot  = 0.0f;
static GLfloat  zRot  = 0.0f;
static GLfloat  mat_specular[] = {1.0,1.0,1.0,1.0};
static GLfloat  mat_shininess[] = {50.0};
static GLfloat  light_position[] = {1.0,1.0,1.0,1.0};
static GLfloat  white_light[] = {1.0,1.0,1.0,1.0};

static void initializeGL()
{
  GLuint list;

  glClearColor(0.0,1.0,0.0,0.0);      // Let OpenGL clear to green
  glEnable(GL_DEPTH_TEST);
  glClear(GL_COLOR_BUFFER_BIT);

  glShadeModel(GL_SMOOTH);
  glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
  glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
  glLightfv(GL_LIGHT0, GL_POSITION, light_position);
  glLightfv(GL_LIGHT0, GL_DIFFUSE, white_light);
  glLightfv(GL_LIGHT0, GL_SPECULAR, white_light);
  glEnable(GL_LIGHTING);
  glEnable(GL_LIGHT0);
  glEnable(GL_DEPTH_TEST);

  list = glGenLists(1);
  glNewList(list, GL_COMPILE);

  //pvSendFile(myparam,"scene.gl");
  //pvSendFile(myparam,"scene1.gl");
  //pvSendFile(myparam,"scene2.gl");
  pvSendFile(myparam,"r.gl");
  //pvSendFile(myparam,"cherry.gl");

  glEndList();
  object = list;

/*
  glClearColor(0.0,1.0,0.0,0.0);      // Let OpenGL clear to green
  glEnable(GL_DEPTH_TEST);
  glClear(GL_COLOR_BUFFER_BIT);
  list = glGenLists(1);
  glNewList( list, GL_COMPILE );
  glColor3f(1.0,0.0,0.0);
  glOrtho(0.0,1.0,0.0,1.0,-1.0,1.0);

  glBegin(GL_POLYGON);
    glVertex3f(0.25,0.25,0.0);
    glVertex3f(0.75,0.25,0.0);
    glVertex3f(0.75,0.75,0.0);
    glVertex3f(0.25,0.75,0.0);
  glEnd();

  glEndList();
  object = list;
*/
}

static void resizeGL(int w, int h)
{
  glViewport( 0, 0, (GLint)w, (GLint)h );
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  //glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 200.0);
  //glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 200.0);
}

static void paintGL()
{
  glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
  glFrustum(-frustSize, frustSize, -frustSize, frustSize, frustNear, frustFar);
  glTranslatef( 0.0, 0.0, -3.0 );
  glScalef( scale, scale, scale );
  glRotatef( xRot, 1.0, 0.0, 0.0 );
  glRotatef( yRot, 0.0, 1.0, 0.0 );
  glRotatef( zRot, 0.0, 0.0, 1.0 );
  glCallList(object);
}

static int slotInit(PARAM *p, DATA *d)
{
  if(p == NULL || d == NULL) return -1;

  /* define a OpenGL Widget */
  pvQGL(p,ID_GL,0);
  pvSetGeometry(p,ID_GL,100,0,640,480);
  pvGlBegin(p,ID_GL);
  initializeGL();
  resizeGL(640,480);
  pvGlEnd(p);

  return 0;
}

static int slotNullEvent(PARAM *p, DATA *d)
{
  if(p == NULL || d == NULL) return -1;
  xRot  += 1.0f;
  if(xRot > 360.0f) xRot = 0.0f;
  yRot  += 1.0f;
  if(yRot > 360.0f) yRot = 0.0f;
  zRot  += 1.0f;
  if(zRot > 360.0f) zRot = 0.0f;

  pvGlBegin(p,ID_GL);
  paintGL();
  pvGlEnd(p);

  pvGlUpdate(p,ID_GL);
  return 0;
}

static int slotGlInitializeEvent(PARAM *p, int id, DATA *d)
{
  if(p == NULL || id == 0 || d == NULL) return -1;
  initializeGL();
  return 0;
}

static int slotGlPaintEvent(PARAM *p, int id, DATA *d)
{
  if(p == NULL || id == 0 || d == NULL) return -1;
  paintGL();
  return 0;
}

static int slotGlResizeEvent(PARAM *p, int id, DATA *d, int width, int height)
{
  if(p == NULL || id == 0 || d == NULL || width < 0 || height < 0) return -1;

  resizeGL(width,height);
  return 0;
}

static int slotGlIdleEvent(PARAM *p, int id, DATA *d)
{
  if(p == NULL || id == 0 || d == NULL) return -1;
  return 0;
}


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