Create an SVG graphic for example using Inkscape . Within Inkscape give your objects a name (Properties dialog with right mouse). In order to animate SVG graphics you have to use rllib. Select menu "rllib->uncomment rllib". Within "qt designer" input a QDraw custom widget.
typedef struct // (todo: define your data structure here) { rlSvgAnimator svgAnimator; } DATA; static int drawGraphic(PARAM *p, int id, DATA *d) { if(d == NULL) return -1; gBeginDraw(p,id); d->svgAnimator.writeSocket(&p->s); gEndDraw(p); return 0; } static int slotInit(PARAM *p, DATA *d) { if(p == NULL || d == NULL) return -1; d->svgAnimator.read("test.svg"); drawGraphic(p, draw1, d); return 0; } static int slotButtonEvent(PARAM *p, int id, DATA *d) { if(p == NULL || id == 0 || d == NULL) return -1; if (id == pushButtonShowTopbur) { d->svgAnimator.show("topbur", 1); } else if(id == pushButtonHideTopbur) { d->svgAnimator.show("topbur", 0); } else if(id == pushButtonPos1) { d->svgAnimator.svgPrintf("topbur", "cx=", "200.0"); } else if(id == pushButtonPos2) { d->svgAnimator.svgPrintf("topbur", "cx=", "180.0"); } else if(id == pushButtonShowStand) { d->svgAnimator.show("rect2052", 1); } else if(id == pushButtonHideStand) { d->svgAnimator.show("rect2052", 0); } else if(id == pushButtonShowObject) { d->svgAnimator.show("g1460", 1); } else if(id == pushButtonHideObject) { d->svgAnimator.show("g1460", 0); } else if(id == pushButtonHallo) { d->svgAnimator.svgTextPrintf("tspan5088", "Hallo"); } else if(id == pushButtonWelt) { d->svgAnimator.svgTextPrintf("tspan5088", "Welt"); } drawGraphic(p, draw1, d); return 0; }